Table Top Cribbage is a game based on Cribbage scoring. Cards are played to a 5 by 5 layout; one player or team tries to form rows which score as highly as possible as cribbage hands, the other does the same with the columns.
There are two or four players. Four people play as partners, two against two, with partners sitting opposite each other. A regular deck of 52 cards is used, with no jokers.
If there are four players, deal six cards to each player. If there are two players deal twelve each. These cards must be placed face down in front of each player in a stack. Players must not look at any card before their turn to play. After the cards have been dealt to the players, the next card from the deck is placed face up in the middle of the table, and a coin is placed on top of it to mark the center of the layout. The balance of the deck (27 cards) is out of play - it is placed face down to the left of the dealer. Turn to deal passes clockwise after each hand.
The play consists of playing the dealt cards to form a five by five square layout centered on the card with the coin. The player to dealer's left begins, and the turn to play passes clockwise. At your turn, you turn up the top card of your stack, and place it face up on the layout. The card must be played on an empty space, and it must touch at least one card already in the layout, either side to side, end to end, or corner to corner. Cards cannot be placed more than two spaces away from the center card, as then they would be outside the limits of the final layout.
The cards are turned one at a time - when placing a card you are not allowed to know any of your own future cards or those of the other players. In the four player game, partners may confer on where each of their cards should be placed, but in case of disagreement, the final decision rests with the decision of the player whose turn it is. In the partnership game it is particularly important that you are not allowed to know your own next card when advising on the placing of partner's card.
Here is an example of a game after three turns. East dealt and turned up the 8 in the center. South played the 5, West the 3 and North the 7.
North | ||||||
---|---|---|---|---|---|---|
West | East | |||||
South |
East can play the next card in any of the spaces indicated with a tick. The next card cannot be played north of the 7, because that would be too far from the center card. It cannot be played in the south row or west column of the layout (positions marked with a cross) because then it would not be next to any other card in the existing layout.
The partners (or player) facing the ends of the layout (North-South in the diagrams) will score for cribbage combinations in each of the five columns, while the partners (player) facing the sides of the cards (East-West) will score each of the five rows.
The counting of each row and column is done as in normal cribbage. The scoring combinations are:
It is easiest to peg running scores on a cribbage board, but they can be written on a score pad if you prefer.
Here is an example of scoring:
North | Row score for East-West |
||||||
---|---|---|---|---|---|---|---|
West | 12 | East | |||||
7 | |||||||
4 | |||||||
5 | |||||||
4 | |||||||
Column score for North-South | 4 | 8 | 8 | 6 | 13 | ||
South |
For this layout, North-South score 39 and East-West score 32.
The game is usually played to 121 points; that is, deals are played until one or both players (or teams) have scored 121 or more points. The player (team) with the more points at that time is the winner of the game. The five hands for each team are scored simultaneously, not one after the other, so there is no question of one player winning the game with 121 points just because the other player hasn't counted as yet, as can happen in regular cribbage. All hands must be counted after play has finished. The target total score of 121 can be varied by agreement among the players prior to the start of the game.
The aim of the game is to get a large score in your rows (columns) and at the same time to try to limit the enemy's score. High opposing scores can often be "blocked" by playing an inconvenient card in a row (column) that threatens to produce multiple runs, multiple fifteens, etc.
As in regular crib, there is luck in the run of the cards, but with a some close attention, players can influence the outcome by watching the opposition's combinations as well as their own. When possible, it is good to start several potential high scoring rows for your side, so that the opponent(s) will find it difficult to block all of them.
Howard Ship describes CrossCrib®, a commercial variation on Table Top Cribbage that he picked up from a game review in The Game Report.
The rules are similar, but with the following modifications:
The addition of the crib brings the game to a new level since getting the timing just right on when to ditch a card into the crib can be delicious agony.
Archive copy of Bill Whinack's page on Table Top Cribbage.
Games4All has published a free Table Top Cribbage app for the Android platform.