There can be two or more players. The game is said to be good for four players. A standard 52 card pack is used. The cards rank K-Q-J-10-9-8-7-6-5-4-3-2-A (ace low).
The first dealer is chosen at random and the turn to deal passes clockwise after each hand. Deal seven cards to each player. Put the rest of the cards face down in the centre of table to form the stock. Flip four cards face-up from the stock, and place them North, East, South, and West from the stock pile, to start four foundation piles.
Players take turns clockwise, starting with the player to dealer's left. At your turn, you may make any number of moves of the following types in any order:
If you manage to play all the cards in your hand, you have won, and play ceases. Otherwise, after you have played any cards you can or wish to, you must draw one card from the stock. This ends your turn. If you are unable to or do not wish to play any cards, you simply draw one card.
If in the original layout, a king is dealt any of the original foundation piles (N, E, S, W), it can be moved to a corner position. The player to the left of dealer will have the benefit of making this move and playing a card from hand to replace the moved king.
It may also happen that one of the dealt foundation cards will immediately fit on another, being one rank lower and of opposite colour. In this case the player to the left of dealer will be able to move this card and replace it with a card from hand.
If the centre stock runs out, play continues without drawing.
The play ends when someone manages to get rid of all the cards from their hand, or when an impasse is reached where the stock has run out and everyone is unable or unwilling to play any further cards.
Each player receives penalty points for the cards left in their hand at the end of play. A king costs 10 points and the other cards cost 1 point each.
These points are accumulated from deal to deal until some player reaches or exceeds a target score agreed in advance (say 25 or 50). The winner is the player who has the lowest number of penalty points at this time.
There are several alternative methods of scoring:
Some people play that it is compulsory to play kings at your first opportunity. There is a penalty of three points (or three chips paid to the pot) for holding a king and not playing it when you could. A problem with this rule is that it seems to be unenforceable. If you have a king in your hand you might claim that you had just picked it up, and no one could contradict you unless they had been peeking at your cards, which is also illegal. It seems better to have a 10 point penalty for kings left in hand at the end of the play, as in the main description; this should be enough to encourage players to get rid of kings as soon as they can.
Some people play that a card must be drawn from the stock at the start of each turn rather than at the end. Some play that two cards must be drawn from the stock on each turn, rather than just one.