Tujeon (Hangul: 투전; hanja: 鬪牋; RR: tujeon; MR: t'ujŏn; literally meaning fighting tablets) were the traditional playing cards of Korea. Decks typically contained twenty-five, forty, sixty or eighty cards: nine numeral cards, and one General (jang), to each suit. The suits and their generals are as follows:
The physical cards are very long and narrow, typically measuring about 8 inches (200 mm) tall and 0.5 inches (13 mm) across. They are made of oiled paper, leather or silk. The backs are usually decorated with a stylized feather design.
In his 1895 book Korean Games, with notes on the corresponding games of China and Japan, ethnographer Stewart Culin suggested that tujeon originated from the similarly-shaped symbolic bamboo "arrows" used for divination in sixth-century Korea. This hypothesis, however, is supported mainly by visual similarity, and remains unsubstantiated.
Writing from the early 19th century, Yi Gyugyeong (1788-1856) claimed that Jang Hyeon (b. 1613) brought the Chinese card game of Madiao back to Korea. Yi also claimed Jang simplified the cards to create tujeon while in prison and taught the game to prisoners and guards. Jang himself is believed to have died in prison. King Jeongjo (r. 1776-1800) issued several ineffective bans against tujeon after gambling was causing serious social problems.
By the early 19th century, tujeon evolved somewhat from its original form: decks were typically only forty to sixty cards in size, using four or six of the eight suits; and the numeral cards were no longer marked to distinguish their suit, being used interchangeably. Only the generals kept their suits. The cards were replaced by hanafuda during the Japanese occupation but some tujeon rules were transferred over to the Japanese cards.
By far the most popular game was gabo japgi, so much so that the name was used interchangeably with tujeon. Also known as yeot bang mangyi (엿방망이, "sweetmeat pestle"), it is a baccarat-like game related to the Chinese domino game kol-ye-si (골여시). It is played with the 60 card deck and the object is to reach gabo or kapo which is gambling slang for 9. The game seems to be derived from Kabufuda games where the goal is to reach kabu or kaho which is also slang for 9. Both kabu and kapo are possibly descended from the Portuguese cavo which was slang for a stake or wager. Another similar game is Komi, played with Ganjifa cards, from Odisha, India along Portugal's old trade routes. Baccarat did not appear in Europe until mid-19th century France and was preceded by a simpler game called Macao, further hinting at a Portuguese connection. Another possible point of origin is China, where the games of Pai Gow (dominoes) and Che zhang (cards) also have the target of reaching 9 but they are also more complicated and award bonuses for certain combinations.
Another popular game was dong dang (동당), an early rummy game similar to Khanhoo.