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Blackjack

A blackjack
Alternative names Twenty-One
Players 2+, usually 2-6
Skills required Probability
Cards 52 to 416
Deck French
Play Clockwise
Random chance High

Blackjack, also known as twenty-one, is the most widely played casino banking game in the world. Blackjack is a comparing card game between a player and dealer, meaning players compete against the dealer but not against other players. It is played with one or more decks of 52 cards. The object of the game is to beat the dealer in one of the following ways:

The player or players are dealt a two-card hand and add together the value of their cards. Face cards (kings, queens, and jacks) are counted as ten points. A player and the dealer can count an ace as 1 point or 11 points. All other cards are counted as the numeric value shown on the card. After receiving their first two cards, players have the option of getting a "hit", or taking an additional card. In a given round, the player or the dealer wins by having a score of 21 or by having the higher score that is less than 21. Scoring higher than 21 (called "busting" or "going bust") results in a loss. A player may win by having any final score equal to or less than 21 if the dealer busts. If a player holds an ace valued as 11, the hand is called "soft", meaning that the player cannot go bust by taking an additional card; 11 plus the value of any other card will always be less than or equal to 21. Otherwise, the hand is "hard".

The dealer must hit until the cards total 17 or more points. (At many tables the dealer also hits on a "soft" 17, i.e. a hand containing an ace and one or more other cards totaling six.) Players win by not busting and having a total higher than the dealer's. The dealer loses by busting or having a lesser hand than the player who has not busted. If the player and dealer have the same total, this is called a "push", and the player typically does not win or lose money on that hand.

Blackjack has many rule variations. Since the 1960s, blackjack has been a high-profile target of advantage players, particularly card counters, who track the profile of cards that have been dealt and adapt their wagers and playing strategies accordingly.

Blackjack has inspired other casino games, including Spanish 21 and pontoon. The recreational British card game of black jack is a shedding-type game and unrelated to the subject of this article.

History

Blackjack's precursor was twenty-one, a game of unknown origin. The first written reference is found in a book by the Spanish author Miguel de Cervantes, most famous for writing Don Quixote. Cervantes was a gambler, and the main characters of his tale "Rinconete y Cortadillo", from Novelas Ejemplares, are a couple of cheats working in Seville. They are proficient at cheating at ventiuna (Spanish for twenty-one), and state that the object of the game is to reach 21 points without going over and that the ace values 1 or 11. The game is played with the Spanish baraja deck, which lacks eights, nines and tens. This short story was written between 1601 and 1602, implying that ventiuna was played in Castilla since the beginning of the 17th century or earlier. Later references to this game are found in France and Spain.

When twenty-one was introduced in the United States, gambling houses offered bonus payouts to stimulate players' interest. One such bonus was a ten-to-one payout if the player's hand consisted of the ace of spades and a black jack (either the jack of clubs or the jack of spades). This hand was called a "blackjack", and the name stuck to the game even though the ten-to-one bonus was soon withdrawn. In the modern game, a blackjack refers to any hand of an ace plus a ten or face card regardless of suits or colours.

Rules of play at casinos

Blackjack example game
Initial deal Player action Dealer's hand revealed Bets settled

At a casino blackjack table, the dealer faces five to seven playing positions from behind a semicircular table. Between one and eight standard 52-card decks are shuffled together. At the beginning of each round, up to three players can place their bets in the "betting box" at each position in play. That is, there could be up to three players at each position at a table in jurisdictions that allow back betting. The player whose bet is at the front of the betting box is deemed to have control over the position, and the dealer will consult the controlling player for playing decisions regarding the hand; the other players of that box are said to "play behind". Any player is usually allowed to control or bet in as many boxes as desired at a single table, but it is prohibited for an individual to play on more than one table at a time or to place multiple bets within a single box. In many U.S. casinos, however, players are limited to playing two or three positions at a table and often only one person is allowed to bet on each position.

The dealer deals cards from his/her left (the position on the dealer's far left is often referred to as "first base") to his/her far right ("third base"). Each box is dealt an initial hand of two cards visible to the people playing on it, and often to any other players. The dealer's hand receives its first card face up, and in "hole card" games immediately receives its second card face down (the hole card), which the dealer peeks at but does not reveal unless it makes the dealer's hand a blackjack. Hole card games are sometimes played on tables with a small mirror or electronic sensor that is used to peek securely at the hole card. In European casinos, "no hole card" games are prevalent; the dealer's second card is neither drawn nor consulted until the players have all played their hands.

Cards are dealt either from one or two handheld decks, from a dealer's shoe, or from a shuffling machine. Single cards are dealt to each wagered-on position clockwise from the dealer's left, followed by a single card to the dealer, followed by an additional card to each of the positions in play. The players' initial cards may be dealt face up or face down (more common in single-deck games).

The players' object is to win money by creating card totals that turn out to be higher than the dealer's hand but do not exceed 21 ("busting"/"breaking"), or alternatively by allowing the dealer to take additional cards until he/she busts. On their turn, players must choose whether to "hit" (take a card), "stand" (end their turn), "double" (double wager, take a single card and finish), "split" (if the two cards have the same value, separate them to make two hands) or "surrender" (give up a half-bet and retire from the game). Number cards count as their natural value; the jack, queen, and king (also known as "face cards" or "pictures") count as 10; aces are valued as either 1 or 11 according to the player's choice. If the hand value exceeds 21 points, it busts, and all bets on it are immediately forfeit. After all boxes have finished playing, the dealer's hand is resolved by drawing cards until the hand busts or achieves a value of 17 or higher (a dealer total of 17 including an ace, or "soft 17", must be drawn to in some games and must stand in others). The dealer never doubles, splits, or surrenders. If the dealer busts, all remaining player hands win. If the dealer does not bust, each remaining bet wins if its hand is higher than the dealer's, and loses if it is lower. In the case of a tied score, known as "push" or "standoff", bets are normally returned without adjustment; however, a blackjack beats any hand that is not a blackjack, even one with a value of 21. An outcome of blackjack vs. blackjack results in a push. Wins are paid out at 1:1, or equal to the wager, except for winning blackjacks, which are traditionally paid at 3:2 (meaning the player receives three dollars for every two bet), or one-and-a-half times the wager. Many casinos today pay blackjacks at less than 3:2 at some tables; for instance, single-deck blackjack tables often pay 6:5 for a blackjack instead of 3:2.

Blackjack games almost always provide a side bet called insurance, which may be played when dealer's upcard is an ace. Additional side bets, such as "Dealer Match" which pays when the player's cards match the dealer's up card, are sometimes available.

Player decisions

After receiving an initial two cards, the player has up to four standard options: "hit", "stand", "double down", or "split". Each option has a corresponding hand signal. Some games give the player a fifth option, "surrender".

Signal: Scrape cards against table (in handheld games); tap the table with finger or wave hand toward body (in games dealt face up).
Signal: Slide cards under chips (in handheld games); wave hand horizontally (in games dealt face up).
Signal: Place additional chips beside the original bet outside the betting box, and point with one finger.
Signal: Place additional chips next to the original bet outside the betting box; point with two fingers spread into a V formation.
Signal: The request to surrender is made verbally, there being no standard hand signal.

Hand signals are used to assist the "eye in the sky", a person or video camera located above the table and sometimes concealed behind one-way glass. The eye in the sky usually makes a video recording of the table, which helps in resolving disputes and identifying dealer mistakes, and is also used to protect the casino against dealers who steal chips or players who cheat. The recording can further be used to identify advantage players whose activities, while legal, make them undesirable customers. In the event of a disagreement between a player's hand signals and their words, the hand signal takes precedence.

Each hand may normally "hit" as many times as desired so long as the total is not above hard 20. On reaching 21 (including soft 21), the hand is normally required to stand; busting is an irrevocable loss and the players' wagers are immediately forfeited to the house. After a bust or a stand, play proceeds to the next hand clockwise around the table. When the last hand has finished being played, the dealer reveals the hole card, and stands or draws further cards according to the rules of the game for dealer drawing. When the outcome of the dealer's hand is established, any hands with bets remaining on the table are resolved (usually in counterclockwise order): bets on losing hands are forfeited, the bet on a push is left on the table, and winners are paid out.

Insurance

If the dealer's upcard is an ace, the player is offered the option of taking "insurance" before the dealer checks the hole card.

Insurance is a side bet that the dealer has blackjack and is treated independently of the main wager. It pays 2:1 (meaning that the player receives two dollars for every dollar bet) and is available when the dealer's exposed card is an ace. The idea is that the dealer's second card has a fairly high probability (nearly one-third) to be ten-valued, giving the dealer blackjack and disappointment for the player. It is attractive (although not necessarily wise) for the player to insure against the possibility of a dealer blackjack by making a maximum "insurance" bet, in which case the "insurance proceeds" will make up for the concomitant loss on the original bet. The player may add up to half the value of their original bet to the insurance and these extra chips are placed on a portion of the table usually marked "Insurance pays 2 to 1".

Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome. Fully insuring a blackjack against blackjack is thus referred to as "taking even money", and paid out immediately, before the dealer's hand is resolved; the players do not need to place more chips for the insurance wager.

Insurance bets are expected to lose money in the long run, because the dealer is likely to have blackjack less than one-third of the time. However the insurance outcome is strongly anti-correlated with that of the main wager, and if the player's priority is to reduce variation, they might choose to pay for this.

Furthermore, the insurance bet is susceptible to advantage play. It is advantageous to make an insurance bet whenever the hole card has more than a chance of one in three of being a ten. Advantage play techniques can sometimes identify such situations. In a multi-hand, face-up, single deck game, it is possible to establish whether insurance is a good bet simply by observing the other cards on the table after the deal; even if there are just 2 player hands exposed, and neither of their two initial cards is a ten, then 16 in 47 of the remaining cards are tens, which is larger than 1 in 3, so insurance is a good bet. This is an elementary example of the family of advantage play techniques known as card counting.

Bets to insure against blackjack are slightly less likely to be advantageous than insurance bets in general, since the ten in the player's blackjack makes it less likely that the dealer has blackjack too.

Rule variations and their consequences for the house edge

Doubling down. The third card is placed at right angles to signify that the player cannot receive any more cards.

The rules of casino blackjack are generally determined by law or regulation, which establishes certain rule variations allowed at the discretion of the casino. The rules of any particular game are generally posted on or near the table, failing which there is an expectation that casino staff will provide them on request. Over 100 variations of blackjack have been documented.

As with all casino games, blackjack incorporates a "house edge", a statistical advantage for the casino that is built into the game. The advantage of the dealer's position in blackjack relative to the player comes from the fact that if the player busts, the player loses, regardless of whether the dealer subsequently busts. Nonetheless, blackjack players using basic strategy will lose less than 1% of their total wagered amount with strictly average luck; this is very favorable to the player compared to other casino games. The loss rate of players who deviate from basic strategy through ignorance is generally expected to be greater.

A "soft 17" in blackjack. An ace and any combination of 6.

Each game has a rule about whether the dealer must hit or stand on soft 17, which is generally printed on the table surface. The variation where the dealer must hit soft 17 is abbreviated "H17" in blackjack literature, with "S17" used for the stand-on-soft-17 variation. Substituting an "H17" rule with an "S17" rule in a game benefits the player, decreasing the house edge by about 0.2%.
All things being equal, using fewer decks decreases the house edge. This mainly reflects an increased likelihood of player blackjack, since if the players draws a ten on their first card, the subsequent probability of drawing an ace is higher with fewer decks. It also reflects a decreased likelihood of blackjack-blackjack push in a game with fewer decks.
Casinos generally compensate by tightening other rules in games with fewer decks, in order to preserve the house edge or discourage play altogether. When offering single deck blackjack games, casinos are more likely to disallow doubling on soft hands or after splitting, to restrict resplitting, require higher minimum bets, and to pay the player less than 3:2 for a winning blackjack.
The following table illustrates the mathematical effect on the house edge of the number of decks, by considering games with various deck counts under the following ruleset: double after split allowed, resplit to four hands allowed, no hitting split aces, no surrender, double on any two cards, original bets only lost on dealer blackjack, dealer hits soft 17, and cut-card used. The increase in house edge per unit increase in the number of decks is most dramatic when comparing the single deck game to the two-deck game, and becomes progressively smaller as more decks are added.
Number of decks House advantage
Single deck 0.17%
Double deck 0.46%
Four decks 0.60%
Six decks 0.64%
Eight decks 0.65%
Late/early surrender

Surrender, for those games that allow it, is usually not permitted against a dealer blackjack; if the dealer's first card is an ace or ten, the hole card is checked to make sure there is no blackjack before surrender is offered. This rule protocol is consequently known as "late" surrender. The alternative, "early" surrender, gives player the option to surrender before the dealer checks for blackjack, or in a no-hole-card game. Early surrender is much more favorable to the player than late surrender. Most medium-strength hands should be surrendered against a dealer Ace if the hole card has not been checked.

For late surrender, however, while it is tempting opt for surrender on any hand which will probably lose, the correct strategy is to only surrender on the very worst hands, because having even a one in four chance of winning the full bet is better than losing half the bet and pushing the other half, as entailed by surrendering.

Resplitting
If the cards of a post-split hand have the same value, most games allow the player to split again, or "resplit". The player places a further wager and the dealer separates the new pair dealing a further card to each as before. Some games allow unlimited resplitting, while others may limit it to a certain number of hands, such as four hands (for example, "resplit to 4").
Hit/resplit split aces
After splitting aces, the common rule is that only one card will be dealt to each ace; the player cannot split, double, or take another hit on either hand. Rule variants include allowing resplitting aces or allowing the player to hit split aces. Games allowing aces to be resplit are not uncommon, but those allowing the player to hit split aces are extremely rare. Allowing the player to hit hands resulting from split aces reduces the house edge by about 0.13%; allowing resplitting of aces reduces house edge by about 0.03%. Note that a ten-value card dealt on a split ace (or vice versa) is a "soft 21" and not a "natural".
No double after split
After a split, most games allow doubling down on the new two-card hands. Disallowing doubling after a split increases the house edge by about 0.12%.
Double on 9/10/11 or 10/11 only
Under the "Reno rule", double down is only permitted on hard totals of 9, 10, or 11 (under a similar European rule, only 10 or 11). Basic strategy would otherwise call for some doubling down with hard 9 and soft 13-18, and advanced players can identify situations where doubling on soft 19-20 and hard 8,7 and even 6 is advantageous. The Reno rule prevents the player from taking advantage of double down in these situations and thereby increases the player's expected loss. The Reno rule increases the house edge by around one in 1000, and its European version by around two in 1000.
No hole card and OBO

In most non-U.S. casinos, a 'no hole card' game is played, meaning that the dealer does not draw nor consult his or her second card until after all players have finished making decisions. With no hole card, it is almost never correct basic strategy to double or split against a dealer ten or ace, since a dealer blackjack will result in the loss of the split and double bets; the only exception is with a pair of A's against a dealer 10, where it is still correct to split. In all other cases, a stand, hit or surrender is called for. For instance, holding 11 against a dealer 10, the correct strategy is to double in a hole card game (where the player knows the dealer's second card is not an ace), but to hit in a no hole card game. The no hole card rule adds approximately 0.11% to the house edge.

The "original bets only" rule variation appearing in certain no hole card games states that if the player's hand loses to a dealer blackjack, only the mandatory initial bet ("original") is forfeited, and all optional bets, meaning doubles and splits, are pushed. "Original bets only" is also known by the acronym OBO; it has the same effect on basic strategy and house edge as reverting to a hole card game.

Altered payout for a winning blackjack
In many casinos, a blackjack pays only 6:5 or even 1:1 instead of the usual 3:2. This is usually at tables with the lowest table minimums and single-deck games. Among common rule variations in the U.S., these altered payouts for blackjack are the most damaging to the player, causing the greatest increase in house edge. Since blackjack occurs in approximately 4.8% of hands, the 1:1 game increases the house edge by 2.3%, while the 6:5 game adds 1.4% to the house edge. Video blackjack machines generally pay 1:1 payout for a blackjack. The 6:5 rule is most commonly employed on table blackjack at single deck games, where they help the house to compensate for low house edge intrinsic in using one deck only.
Dealer wins ties
The rule that bets on tied hands are lost rather than pushed is catastrophic to the player. Though rarely used in standard blackjack, it is sometimes seen in "blackjack-like" games such as in some charity casinos.

Blackjack strategy

Basic strategy

Each blackjack game has a basic strategy, which is playing a hand of any total value against any dealer's up-card, which loses the least money to the house in the long term.

An example of basic strategy is shown in the table below, and includes the following parameters:

Player hand Dealer's face-up card
2 3 4 5 6 7 8 9 10 A
Hard totals (excluding pairs)
17-20 S S S S S S S S S S
16 S S S S S H H SU SU SU
15 S S S S S H H H SU H
13-14 S S S S S H H H H H
12 H H S S S H H H H H
11 Dh Dh Dh Dh Dh Dh Dh Dh Dh H
10 Dh Dh Dh Dh Dh Dh Dh Dh H H
9 H Dh Dh Dh Dh H H H H H
5-8 H H H H H H H H H H
Soft totals
2 3 4 5 6 7 8 9 10 A
A,8-A,9 S S S S S S S S S S
A,7 S Ds Ds Ds Ds S S H H H
A,6 H Dh Dh Dh Dh H H H H H
A,4-A,5 H H Dh Dh Dh H H H H H
A,2-A,3 H H H Dh Dh H H H H H
Pairs
2 3 4 5 6 7 8 9 10 A
A,A SP SP SP SP SP SP SP SP SP SP
10,10 S S S S S S S S S S
9,9 SP SP SP SP SP S SP SP S S
8,8 SP SP SP SP SP SP SP SP SP SP
7,7 SP SP SP SP SP SP H H H H
6,6 SP SP SP SP SP H H H H H
5,5 Dh Dh Dh Dh Dh Dh Dh Dh H H
4,4 H H H SP SP H H H H H
2,2-3,3 SP SP SP SP SP SP H H H H

Key:

S = Stand
H = Hit
Dh = Double (if not allowed, then hit)
Ds = Double (if not allowed, then stand)
SP = Split
SU = Surrender (if not allowed, then hit)

The bulk of basic strategy is common to all blackjack games, with most rule variations calling for changes in only a few situations. For example, if the above game used the hit on soft 17 rule, common in Las Vegas Strip casinos, only 6 cells of the table would need to be changed: double on 11 vs. A, surrender 15 or 17 vs. A, double on A,7 vs. 2, double on A,8 vs. 6, surrender (if not allowed, then hit) on 8,8 vs. A. Also when playing basic strategy never take insurance or "even money."

Estimates of the house edge for blackjack games quoted by casinos and gaming regulators are generally based on the assumption that the players follow basic strategy and do not systematically change their bet size. Most blackjack games have a house edge of between 0.5% and 1%, placing blackjack among the cheapest casino table games. Casino promotions such as complimentary matchplay vouchers or 2:1 blackjack payouts allow the player to acquire an advantage without deviating from basic strategy.

Composition-dependent strategy

Basic strategy is based upon a player's point total and the dealer's visible card. Players may be able to improve on this decision by considering the precise composition of their hand, not just the point total. For example, players should ordinarily stand when holding 12 against a dealer 4. However, in a single deck game, players should hit if their 12 consists of a 10 and a 2. The presence of a 10 in the player's hand has two consequences:

However, even when basic and composition-dependent strategy lead to different actions, the difference in expected reward is small, and it becomes even smaller with more decks. Using a composition-dependent strategy rather than basic strategy in a single deck game reduces the house edge by 4 in 10,000, which falls to 3 in 100,000 for a six-deck game.

Advantage play

Blackjack has been a high-profile target for advantage players since the 1960s. Advantage play is the attempt to win more using "honest" skills such as memory, computation, and observation. These techniques, while generally legal, can be powerful enough to give the player a long-term edge in the game, making them an undesirable customer for the casino and potentially leading to ejection or blacklisting if they are detected. The main techniques of advantage play in blackjack are as follows:

Card counting

Read main article: Card counting

During the course of a blackjack shoe, the dealer exposes the dealt cards. Careful accounting of the exposed cards allows a player to make inferences about the cards which remain to be dealt. These inferences can be used in the following ways:

A card counting system assigns a point score to each rank of card (e.g., 1 point for 2-6, 0 points for 7-9 and −1 point for 10-A). When a card is exposed, a counter adds the score of that card to a running total, the 'count'. A card counter uses this count to make betting and playing decisions according to a table which they have learned. The count starts at 0 for a freshly shuffled deck for "balanced" counting systems. Unbalanced counts are often started at a value which depends on the number of decks used in the game.

Blackjack's house edge is usually between 0.5%-1% when players use basic strategy. Card counting can give the player an edge of up to 2% over the house.

Card counting is most rewarding near the end of a complete shoe when as few as possible cards remain. Single-deck games are therefore particularly susceptible to card counting. As a result, casinos are more likely to insist that players do not reveal their cards to one another in single-deck games. In games with more decks of cards, casinos limit penetration by ending the shoe and reshuffling when one or more decks remain undealt. Casinos also sometimes use a shuffling machine to reintroduce the exhausted cards every time a deck has been played.

Card counting is legal and is not considered cheating as long as the counter isn't using an external device, but if a casino realizes a player is counting, the casino might inform them that they are no longer welcome to play blackjack, Sometimes a casino might ban a card counter from the property.

The use of external devices to help counting cards is illegal in all US states that license blackjack card games.

Shuffle tracking

Techniques other than card counting can swing the advantage of casino blackjack toward the player. All such techniques are based on the value of the cards to the player and the casino as originally conceived by Edward O. Thorp. One technique, mainly applicable in multi-deck games, involves tracking groups of cards (also known as slugs, clumps, or packs) during the play of the shoe, following them through the shuffle, and then playing and betting accordingly when those cards come into play from the new shoe. Shuffle tracking requires excellent eyesight and powers of visual estimation but is more difficult to detect since the player's actions are largely unrelated to the composition of the cards in the shoe.

Arnold Snyder's articles in Blackjack Forum magazine brought shuffle tracking to the general public. His book, The Shuffle Tracker's Cookbook, mathematically analyzed the player edge available from shuffle tracking based on the actual size of the tracked slug. Jerry L. Patterson also developed and published a shuffle-tracking method for tracking favorable clumps of cards and cutting them into play and tracking unfavorable clumps of cards and cutting them out of play.

Identifying concealed cards

The player can also gain an advantage by identifying cards from distinctive wear markings on their backs, or by hole carding (observing during the dealing process the front of a card dealt face down). These methods are generally legal although their status in particular jurisdictions may vary.

Side bets

Many blackjack tables offer a side bet on various outcomes including:

The side wager is typically placed in a designated area next to the box for the main wager. A player wishing to wager on a side bet is usually required to place a wager on blackjack. Some games require that the blackjack wager should equal or exceed any side bet wager. A non-controlling player of a blackjack hand is usually permitted to place a side bet regardless of whether the controlling player does so.

The house edge for side bets is generally far higher than for the blackjack game itself. Nonetheless side bets can be susceptible to card counting. A side count, designed specifically for a particular side bet, can improve the player edge. Most side games do not offer a sufficient win rate to justify the effort of advantage play; exceptions include "Lucky ladies" and "Over/Under".

In team play it is common for team members to be dedicated toward counting only a sidebet using a specialized count.

Blackjack tournaments

Blackjack can be played in tournament form. Players start with an equal numbers of chips; the goal is to finish among the top chip-holders. Depending on the number of competitors, tournaments may be held over several rounds, with one or two players qualifying from each table after a set number of deals to meet the qualifiers from the other tables in the next round. Another tournament format, Elimination Blackjack, drops the lowest-stacked player from the table at pre-determined points in the tournament. Good strategy for blackjack tournaments can differ from non-tournament strategy because of the added dimension of choosing the amount to be wagered. As in poker tournaments, players pay the casino an initial entry fee to participate in a tournament, and re-buys are sometimes permitted.

Video blackjack

Some casinos, as well as general betting outlets, provide blackjack among a selection of casino-style games at electronic consoles. Video blackjack game rules are generally more favorable to the house; e.g., paying out only even money for winning blackjacks. Video and online blackjack games deal each coup from a fresh shoe, rendering card counting much less effective.

Variants of the game

Blackjack is a member of a large family of traditional card games played recreationally all around the world. Most of these games have not been adapted for casino play. Furthermore, the casino game development industry is very active in producing blackjack variants, most of which are ultimately not adopted for widespread use in casinos. The following are the prominent twenty-one themed comparing card games which have been adapted or invented for use in casinos and have become established in the gambling industry.

Examples of the many local traditional and recreational blackjack-like games include French/German Blackjack, called Vingt-et-un (French: Twenty-one) or "Siebzehn und Vier" (German: Seventeen and Four). The French/German game does not allow splitting. An ace can only count as eleven, but two aces count as a blackjack. It is mostly played in private circles and barracks. A British variation is called "Pontoon", the name being probably a corruption of "Vingt-et-un".

TV show variations

Blackjack is also featured in various television shows. Here are a few shows inspired by the game.

Blackjack Hall of Fame

Read main article: Blackjack Hall of Fame

In 2002, professional gamblers around the world were invited to nominate great blackjack players for admission into the Blackjack Hall of Fame. Seven members were inducted in 2002, with new people inducted every year after. The Hall of Fame is at the Barona Casino in San Diego. Members include Edward O. Thorp, author of the 1960s book Beat the Dealer which proved that the game could be beaten with a combination of basic strategy and card counting; Ken Uston, who popularized the concept of team play; Arnold Snyder, author and editor of the Blackjack Forum trade journal; Stanford Wong, author and popularizer of the "Wonging" technique of only playing at a positive count, and several others.

Blackjack in the arts

Novels have been written around blackjack and the claimed possibility of winning it methodically. Among these were 'The Blackjack Hijack' (Charles Einstein, 1976), later played as a TV movie Nowhere to Run (1978 film), Bringing Down the House (Ben Mezrich), also filmed as Twenty-one (1991 film) and again 17 years later in the 21 (2008 film), an almost identical theme was shown in the Canadian 2004 film The Last Casino.

Movies titled "21" or Twenty One, depicting the blackjack game as a central theme have been produced and released in 1918 (starring Bryant Washburn) and in 1923 (starring Richard Barthelmess). In 'The Hangover', an American produced comedy, four friends try to follow the instructions in "Beat the Dealer" by Edward Thorp, but get drunk and forget what they had achieved or not. In Rain Man, Raymond (Dustin Hoffman), an autistic savant is able to win at blackjack by counting cards, a central part of the plot.

Read more:

Blackjack literature

Regulation in the United Kingdom

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