This is a Chinese version of Hearts, which was taught to me by Guo Juan. It is popular with Chinese Weiqi (Go) players when relaxing between tournament games.
An approximate English translation of the name of the game is Chase the Pig: zhu means pig or boar and gong is to root out, or force out of hiding. In the game, the queen of spades is a penalty card, known as the pig - players may try to drive out the pig by leading spades; also the loser of the game is known as the pig, and may be required to grovel under the table as a penalty.
The game is for four or five players using a standard 52 card pack. The cards in each suit rank from high to low: A K Q J 10 9 8 7 6 5 4 3 2. Four can play as individuals or as partners - partners sit opposite. When 5 play it is necessary to take out two cards - the twos of clubs and diamonds. At the beginning of the hand all the cards are dealt out equally to the players. Unlike in Western Hearts, there is no passing of cards. Everyone plays with the cards they are dealt.
The play is in tricks. There are no trumps. In the first hand the holder of the two of spades leads to the first trick; in subsequent hands, the player who took the pig (queen of spades) on the previous hand leads to the first trick.
Any card may be led (there is no restriction on leading hearts or spades). Players must follow suit if possible. If you cannot follow suit you may play any card. The trick is won by the highest card of the suit led. The winner of a trick leads to the next.
The object is to take or avoid taking in tricks particular cards which carry a penalty or bonus to the person who wins them. The scoring cards are as follows:
Card Score Queen of spades (pig) -100 Ace of hearts -50 King of hearts -40 Queen of hearts -30 Jack of hearts -20 10, 9, 8, 7, 6, 5 of hearts -10 each 4, 3, 2 of hearts 0 each Jack of diamonds (sheep) +100
In addition the ten of clubs counts +50 if the player who takes it takes no other scoring cards. If the player does take other scoring cards, the ten of clubs counts nothing in itself, but doubles the value of all other scoring cards taken. Note that the 4, 3 and 2 of hearts are scoring cards, even though they score zero, so the ten of clubs plus the three of hearts score twice zero which is zero.
If one player takes all the hearts, they score +200 instead of -200. Note that it is necessary to take the 4, 3 and 2 of hearts to get this plus score, but you don't need the pig (queen of spades). If a player takes all the hearts and the pig as well, then the score for the pig becomes +100, making a total of +300. The sheep (jack of diamonds) is still worth a further +100 to a player who takes all the hearts.
During the play, the hearts, pig, sheep and ten of clubs are kept face up in front of the players who take them in tricks. All the other cards played to tricks are turned face down when the trick is complete, and are kept in a single heap.
There are four cards which may be exposed by their holders before the start of play: ace of hearts, queen of spades, jack of diamonds, ten of clubs.
The effect of exposing a card is basically to double its value. Specifically:
If you expose a card, you are not allowed to play it to the first trick in which that suit is led, unless you have no other cards of that suit. For example, if you expose the queen of spades, then the first time that someone leads a spade you are not allowed to play the queen if you have other spades. The other players can take advantage of this to get rid of their ace and king of spades safely on the first trick of the suit - safe, that is, unless you have sneakily exposed the queen of spades having no other spades.
If you lead the suit of your exposed card yourself, and the suit has not been led before, then you must not lead the exposed card itself unless it is the only card you have in that suit.
Keep a cumulative total of each player's score - positive or negative. When a player reaches minus 1000 they have lost, and a new game is started. The penalty for losing is that you are a pig; you are given a long narrow strip of paper and you must put one end in your mouth; the strip of paper hangs there until someone else loses a game, at which time you can give it to them. On the other hand, if you lose again, you get another strip of paper to hang from your mouth.
In addition, as previously mentioned, the loser may also be required to grovel under the table.
The following variation was contributed by Theodore Hwa. The game is as described above, with the following differences:
In rec.games.playing-cards, jp described a variation played by Chinese students at CU Boulder. They called it "Catch the Pig". They played as in the main account except that you could double the value of the key cards (pig, sheep, ten of clubs or ace of hearts for hearts) by putting them "up for sale" face down, or quadruple their value by putting them face up.
Jun Qian has contributed the following variations: