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This four-player partnership game, in which the object is to win tricks containing tens, is played in India, especially in the Western states of Maharashtra and Gujarat. I am told that "mendi" is derived from the Gujarati word મીંડું (mindum), which means zero but refers to the 10, which is the only playing card that includes a zero. The word "kot" is used in several South Asian card games for a victory in which the opponents score nothing. However, as with many Indian names transcribed to English, other spellings are also used, for example Mendhi Coat where mendhi is interpreted as the Marathi word for 'sheep'.

I am not sure whether the rules below are complete. I would be happy to hear from any players who can provide further details of the game, or information about popular variants.

Players and Cards

There are four players in two teams, partners sitting opposite. Deal and play are anticlockwise.

A standard international 52-card pack is used. The cards of each suit rank from high to low A-K-Q-J-10-9-8-7-6-5-4-3-2.

The Deal and Making Trumps

The first dealer is chosen by drawing cards from a shuffled pack - it can be agreed that the player who draws the highest or the lowest card deals. The cards drawn can also be used to determine the partnerships, the players who draw the highest cards forming a team against the players who draw the lowest cards. Subsequently the dealer is always a member of the losing team of the previous deal - see winning.

The dealer shuffles and deals 13 cards to each player: first a batch of five to each and the remainder in batches of four.

There are several different methods for choosing the trump suit (hukum) - the players should decide before the start of a session which will be used. Here are three possibilities:

  1. After the dealer shuffles the cards the player to right randomly draws a card and displays it to all the players. That suit (hearts, spades, diamonds or clubs) is trump for the deal. The randomly selected card is returned to pack and then the dealer deals the cards.
  2. Band hukum (closed tump). The player to dealer's right selects a card from his or her hand and places it on the table face down. During the play, as soon as a player is unable to follow suit, the card set aside is revealed and its suit is trump for the deal. The revealed trump card is returned to the owner's hand.
  3. Cut hukum. Play begins without choosing a trump suit. The first time that a player is unable to follow suit, the suit of the card that he or she chooses to play becomes trump for the deal. (Playing a trump on a plain suit lead is known as cutting.)

The Play

The player to dealer's right begins by leading any card to the first trick. Players must follow suit if possible; a player who is unable to follow suit may play any card. A trick that contains no trumps is won by the highest card of the suit led. If any trumps are played, the highest trump wins. The winner of the trick gathers the cards, adds them to the pile of tricks won by his or her team, and leads to the next trick.


The side that has three or four tens in its tricks wins the deal. If each side has two tens, then the winners are the team that won seven or more tricks.

Winning by capturing all four tens is known as mendikot. Taking all thriteen tricks is a 52-card mendikot or whitewash.

There seems to be no formal method of scoring. The aim is simply to win as often as possible, a win by mendikot being regarded as better than an ordinary win.

The result determines which member of the losing team should deal next, as follows:


It is possible for six or even eight people to play as two equal teams, each player sitting between two opponents. In this case the four twos are discarded from the deck, so that the reamining 48 cards can be dealt equally to the players.

A similar game is played in Northern India under the name Dehla Pakad. The chief difference is that in Dehla Pakad tricks are gathered in only when a player wins two consecutive tricks.


Indraneel Potnis has written a Mendhi Coat app for the Android OS.