Although ulti is the most popular card game in Hungary, it is almost unknown outside its native land. The version of ulti described here is also known as rablóulti (robber ulti) because of the process of "robbing" the talon which occurs at each bid. It is related to the Czech game Mariáš, and in Hungary the precursor of Ulti, without bidding, is known as Talonmáriás. These games all ultimately derive from the old French game Mariage. The name Ulti comes from a bid in the game by which the declarer undertakes to win the last trick with the lowest trump, in this case the 7. This kind of bid is found in several games played in the former Austro-Hungarian empire, notably Tarokk and Alsós, and in former times also in Trappola.
Ulti is a trick-taking game for three players. In each hand one player, the winner of the bidding, chooses trumps (or no trumps) and plays alone against the other two players in partnership.
The 32 card Tell pattern pack is used. These are the standard cards used in Hungary for most games. The four suits are Makk (Acorns), Zöld (Leaves), Piros (Hearts) and Tök (Balls, originally Bells) and the cards look like this:
Ász (Ace). The aces depict seasons of the year and can be identified from the fact that they have a rotated suit symbol in all four corners.
Király (King). The kings are crowned, ride horses and have a suit symbol at the top left of the card.
Felső (Over). The overs (over-knaves) have a suit symbol at the top left, but can be distiguished from the kings because they have no crown and no horse. The over- and under-knaves are named and show characters from the William Tell legend. It might seem odd to find these Swiss people depicted on Hungarian cards (cards of this type have never been used in Switzerland itself). The explanation is probably that in the nineteenth century, when this design of cards became popular in Hungary, the Tell legend was seen as a symbol of resistance against Austrian domination.
Alsó (Under). The unders (under-knaves) can be distinguished by the fact that the suit symbol is not in the corner, but further down the side of the card. In the days when cards were single-ended, the suit symbol on the under was at the bottom of the card, but in double-ended cards, so that it does not disappear entirely, it is placed the "bottom" of each end
Tízes (Ten), Kilences (Nine), Nyolcas (Eight), Hetes (Seven). The numeral cards are clearly marked with Roman numbers, as well as having the appropriate number of suit symbols at each end.
In North America, William Tell cards can be obtained from TaroBear's Lair.
To begin a session, each player draws a card from the shuffled pack, and whoever draws the lowest card (using the ranking order A-K-O-U-10-9-8-7) deals first. The turn to deal passes to the right after each hand.
Deal and play are anticlockwise. The dealer shuffles and the player to dealer's left may either cut or knock on the cards. If the cards were cut, a batch of seven cards is dealt to the player to dealer's right and the rest of the cards are dealt anticlockwise in fives, so that the player to dealer's right has twelve cards and the others have ten each. If the cutter knocked, each player's cards must be dealt in a single batch, the first 12 to dealer's right hand opponent, then 10 to the player to dealer's left and the last 10 to the dealer.
The traditional way to end a session is for one of the players to say "The ace of hearts deals and does not deal" ("Piros ász oszt, nem oszt"). The meaning of this is as follows. At the end of the following hand it is noted who held the ace of hearts at the end of the auction. Play continues until it is next the "ace of hearts" player's turn to deal. Beginning with this deal, three further hands are played, and then when the "ace of hearts" would have been about to deal again, the session ends. (It sometimes happens that on the hand when the end of the game is being decided, the ace of hearts is in the talon - for example, the ace might have been discarded if the final bidder is playing a betli. In such a case, the decision about who the "ace of hearts" player will be is delayed to the following hand.)
When there is a trump suit, the rank of cards in every suit from high to low is A, 10, K, O, U, 9, 8, 7 (the ten beats the king). The basic aim is to win tricks containing aces and tens, each ace and each ten being worth 10 card points. In addition, 10 card points go to the side which wins the last trick, so a total of 90 card points are at stake.
A player who holds both the king and the over of one suit at the start of the play can score additional card points by declaring them when playing to the first trick. The king and over of trumps are worth 40 card points; the king and over of a non-trump suit are worth 20 card points. The holder simply announces "20" or "40" when playing a card to the first trick. The cards do not have to be shown, nor does the suit have to be specified unless it is trumps. A player who has more than one combination announces "two 20s", "three 20s", "40 and 20" etc. when playing to the first trick. It is possible for more than one player to declare - all declared combinations score. It does not matter who ultimately wins the declared cards in tricks. Note that king-over in two non-trump suits must be announced as "two 20s" - not as "40", which would be a declaration of the king-over of trumps.
When there are no trumps, the cards in each suit rank from high to low: A, K, O, U, 10, 9, 8, 7 - the 10 ranks between the under and nine instead of above the king. When there are no trumps the object is always either to win every trick or to lose every trick; there are no card points or 20s or 40s.
It is illegal for an opponent of the declarer to declare a 20 or 40 in a contract where it can have no effect, namely when there are no trumps, or when 20-100, 40-100 or Durchmars has been announced.
In each hand one player is the declarer and the other two players form a temporary partnership. Whoever bids the highest contract in the auction becomes the declarer and plays this contract against the other two. The auction begins with the player to the dealer's right, who discards any two cards face down to form a talon and then names any contract.
The bidding then continues anticlockwise around the table. Each subsequent player who wishes to bid may first pick up the two talon cards (without showing them to the other players), then discard any two cards face down in their place to form a new talon (these may include cards just picked up) and then name a contract, which must be higher than the one named by the previous bidder. A list and explanations of the possible contracts and their ranking are given below. It is also legal, though unusual, to bid by simply naming a contract, without looking at the talon cards.
If there are any 10-point cards in the talon at the end of the auction, their value counts in favour of the opponents of the bidder when determining the result.
A player who does not want to bid simply passes on the talon cards to the next player without looking at them. Passing on the talon in this way does not prevent you from bidding at a later turn in the same auction.
The auction continues around the table as many times as necessary until all three players in succession choose not to look at the talon. The last bidder then becomes the declarer in the last contract bid. Since the player to dealer's right is obliged to begin the auction by naming a contract, it is not possible for a hand to be "passed out".
Because the talon is exchanged every time a bid is made, players participating in the auction get to see and use each other's discards. If the opponents' discards are helpful it may be possible to "collect" a very powerful hand over a few rounds of bidding; therefore players are usually careful to discard cards that are unlikely to help their opponents. However, it is entirely legal to try to mislead the opponents about your intentions by bluffing in the bidding, naming a contract completely different from the one you really want to play. If both the other players pass you can always take the talon again and change to a different contract, provided that it is higher than what you said before. Of course this then gives the other players yet another opportunity to bid, using your new discards.
The declarer names the trump suit, if not already specified in the bid, and leads to the first trick. Thereafter the winner of each trick leads to the next. It is compulsory to follow suit, and a player with no card of the suit led must play a trump if possible. A player who has no trumps and no card of the suit led may play any card. Subject to these rules, players are obliged to beat the highest card already played to the trick whenever they can.
In no-trump contracts it is still obligatory to follow suit and to beat all cards already played to the trick whenever possible.
The contracts are made up by combining components, each of which can be won or lost independently. For won components the declarer is paid by both opponents. For lost components the declarer has to pay both opponents. This is normally done by passing money across the table, but it is also possible to keep score on paper. If you are writing down the score, it is necessary to record both wins and losses; for example if the declarer wins a contract which scores 4 game points, you must add 8 to the declarer's score and subtract 4 from each opponent's score.
In this section is a description of each component, what it is worth, and some information on how the components can be combined into contracts that you can bid. A list of all the possible contracts that can be made from the components, together with their ranking and scores, is given in the bids and scores section.
There are some bonuses that can occur during the play even if they were not bid as part of the contract. These unbid bonuses result in further payments from each opponent to the declarer or vice versa, and are also explained below.
For the contracts with trumps, the scores given below apply if the trump suit is acorns, leaves or bells. These are the "minor suits". If hearts are trumps, all scores are doubled. When bidding a contract with a minor suit as trumps, the suit is not mentioned. If you are bidding in hearts you say so.
Bids rank in order of their total score in game points. For this purpose the score for a simple game is ignored except to break ties. For example, a Heart Betli (10) beats a Heart Ulti (2 + 8) which beats a Heart 40-100 (8). Certain bids have the same rank - for example Acorn 20-100 Ulti (8 + 4) and Heart Durchmars (12). To overcall another player it is necessary to make a higher bid, so each of these "equal" bids shuts out the other.
Here is a complete list of the possible bids in ascending order, and their scores. The term "minor suit" means acorns, leaves or bells. Where the score for a contract is written as (say) 4 + 8, there are two separate components, worth 4 and 8, each of which can be won or lost independently of the other. Bids which are shown within the same cell of the table are equal to each other.
Bid | Trump suit | Score |
---|---|---|
Pass | Minor suit | 1 |
Pass hearts | Hearts | 2 |
40-100 | Minor suit | 4 |
Ulti | Minor suit | 1 + 4 |
Betli | No trumps | 5 |
Durchmars | No trumps | 6 |
40-100 ulti Heart 40-100 20-100 |
Minor suit Hearts Minor suit | 4 + 4 8 8 |
Heart ulti | Hearts | 2 + 8 |
40-100 durchmars Ulti durchmars Heart betli |
Minor suit Minor suit No trumps | 4 + 6 4 + 6 10 |
20-100 ulti Heart durchmars |
Minor suit No trumps | 8 + 4 12 |
40-100 ulti durchmars 20-100 durchmars |
Minor suit Minor suit | 4 + 4 + 6 8 + 6 |
Heart 40-100 ulti Heart 20-100 |
Hearts Hearts | 8 + 8 16 |
20-100 ulti durchmars | Minor suit | 8 + 4 + 6 |
Heart 40-100 durchmars Heart ulti durchmars Open betli |
Hearts Hearts No trumps | 8 + 12 8 + 12 20 |
Heart 20-100 ulti Open durchmars |
Hearts No trumps | 16 + 8 24 |
Heart 40-100 ulti durchmars Heart 20-100 durchmars 40-100 open durchmars Ulti open durchmars |
Hearts Hearts Minor suit Minor suit | 8 + 8 + 12 16 + 12 4 + 24 4 + 24 |
40-100 ulti open durchmars Heart 40-100 open durchmars Heart ulti open durchmars 20-100 open durchmars |
Minor suit Hearts Hearts Minor suit | 4 + 4 + 24 8 + 24 8 + 24 8 + 24 |
Heart 20-100 ulti durchmars 20-100 ulti open durchmars |
Hearts Minor suit |
16 + 8 + 12 8 + 4 + 24 |
Heart 40-100 ulti open durchmars Heart 20-100 open durchmars |
Hearts Hearts | 8 + 8 + 24 16 + 24 |
Heart 20-100 ulti open durchmars | Hearts | 16 + 8 + 24 |
Here is a summary table of all the scores for bids and bonuses. Note that when the declarer wins, each opponent pays to the declarer the number of game points specified; when the declarer loses, the declarer pays each opponent. The only case in which the opponents win or lose different amounts is when a betli or durchmars has been kontra'd or szubkontra'd or mordkontra'd by just one opponent.
Item | Bid | Unbid | Notes | |||
---|---|---|---|---|---|---|
Minor suit trump | Hearts trump | No trumps | Minor suit trump | Hearts trump | ||
Game | 1 | 2 | - | - | - | |
Game given up without play | 2 | - | - | - | - | |
100 | - | - | - | 1 | 2 | If the game was kontra'd, rekontra'd, etc, any bonus for unbid 100 is also doubled, redoubled, etc. |
40-100 | 4 | 8 | - | - | - | Only one 40 can be counted towards the 100. |
20-100 | 8 | 16 | - | - | - | Only one 20 can be counted towards the 100. |
Ulti (won) | 4 | 8 | - | 2 | 4 | When a bid ulti is kontra'd, rekontra'd, szubkontra'd etc. and lost, the doubling applies only to the first 4 (8 in hearts); the extra 4 (8) points for losing a bid ulti is not doubled. |
Ulti (lost) | 4 + 4 | 8 + 8 | - | 4 | 8 | |
Betli | - | - | 5 | - | - | |
Heart betli | - | - | 10 | - | - | |
Open betli | - | - | 20 | - | - | |
Durchmars | 6 | - | 6 | 3 | - | Unbid durchmars replaces the score for simple game, if any. If the simple game was kontra'd, rekontra'd, etc, any bonus for unbid durchmars is also doubled, redoubled, etc. |
Heart durchmars | - | 12 | 12 | - | 6 | |
Open durchmars | 24 | 24 | 24 | - | - | |
Kontra, Rekontra, Szubkontra, Hirskontra, Mordkontra, Fedáksári | double | double | double | - | - | The doubling applies independently to each specific component of the contract to which Kontra is said. |
It is more than 20 years since the first version of this article was published in "The Playing-Card". With help from Gyula Zsigri it has been corrected and revised to reflect recent changes in the way the game is normally played. Nevertheless it is likely that there are still many people who play older versions of the rules. The main differences in the older version were:
An popular alternative method of dealing is: 5 cards to each player in the first round, then 7 to the first player and 5 each to the other players. Unusually, some people deal 6 to the first player in both rounds.
Many people play that a bid whose score is a single component beats an equal scoring bid made up of two or more parts. In this case, for example, a minor suit 20-100 beats a minor suit 40-100 ulti and a heart betli beats a minor suit durchmars with ulti. There are some problems with increasing the number of unequal bids in this way: it tends to make the auction go on for longer, and increases the scope for two unscrupulous players to help each other against the third by passing talon cards back and forth while making meaningless bids.
In the the annual Ulti Tournaments held in Siófok in spring and in Kecskemét in autumn or early winter, the treatment and scoring of durchmars is different from that described in the main rules above:
Some people play only the first or the first and second of the above durchmars variations. On the other hand, some players do not allow a suit durchmars at all - durchmars, like betli, can only be played without trumps. Further discussion of the history of betli and durchmars scoring can be found in the historical data section.
If you allow a suit durchmars to be played on its own, without ulti, 20-100 or 40-100, then a player who wants to bid a no trump durchmars must expicitly say so in the bid. The 6 point variety (if allowed) should be bid as "no trump durchmars" (szín nélküli durchmars) and the 12 point variety as "no trump heart durchmars" (szín nélküli piros durchmars).
Some play that the extra score for unbid 100 (1 in a minor suit or 2 in hearts) is unaffected by kontras. Further historical data about unbid 100 is given in the historical data section.
Some play that only betli is doubled individually. A kontra of a no trump durchmars applies to both partners.
Some play that any contract may be given up before the first lead. The declarer must pay the kontra'd value of all components of the bid. For example, if you give up a heart ulti you must pay 2x2 pts for the hearts game, and 3x8 (2x8 + 8) pts for the hearts ulti, for a total of 28 pts to each of the opponents.
There are some variations in the names of kontras above szubkontra - for example some people call the next kontra 'mordkontra', followed by 'hirskontra', rather than the other way around.
Some play with an additional bonus: four aces (négy ász), which is a bonus for winning all four aces in your tricks in a trump contract. If a minor suit is trumps, it scores 2 points unbid or 4 points if bid; these scores are doubled if hearts are trumps. Four aces can be combined with other bids in the usual way: an ulti with four aces in a minor suit is worth 1+4+4 (9); 40-100 with four aces in hearts is worth 8+8 (16). However, many play that four aces can only be bid along with another bonus - so a simple game with four aces cannot be bid. Even with this restriction, the four aces bonus seems rather too easy to make if you are lucky enough to have the four aces in your hand. Unlike the ulti bid, a bid of four aces does not incur an extra penalty if it is defeated - the amount lost is the same as what would have been won if it had been successful.
At the former UltiNet on line server, four aces scored only if bid and was worth 3 points. If was also possible to bid four tens (négy tíz), undertaking to win all four tens in tricks, for 9 points.
When four people play Ulti, the dealer gives cards to the other three players and sits out of the play. Normally the dealer either does not take part in the payments or scores equally with the opponents of the declarer. There also a version, rarely played, in which the dealer scores equally with the declarer.
Suit-bid ulti (színlicites ulti) is a version of the game in which contracts with acorns as trumps are scored normally; when leaves are trumps all scores are doubled; when bells are trumps they are trebled, and when hearts are trumps they are quadrupled. This variation suffers even more severely from the problems mentioned above associated with increasing the number of unequal bids. It is described fully on a separate page.
Half-hand Ulti (félkéz-ulti) is a variation in which only five cards are dealt to each player initially. There is then a first phase of bidding based only on these 5-card hands; any bids at this stage are worth double points. Any player can pass at the half-hand stage if they do not want to play a contract. All half-hand bids must name the trump suit (even if it is a minor suit). After the highest bidder is established, the other two having passed, either opponent can kontra, the high bidder can rekontra, and so on. All kontras made with only 5 cards in hand multiply the score by 4 rather than 2.
After the half-hand bidding, the dealer gives seven more cards to the player who bid highest and five to each of the others. The bidding then continues in the normal way, starting with the high bidder from the half-hand phase. In the full-hand bidding, bids are worth only the normal number points, but to be valid they must score more than the final half-hand bid (including any kontras). For example, suppose that in the first phase you bid a simple game in hearts, which was kontra'd. This is worth 16 (4*4). In the second phase, you could increase this to a heart 20-100 ulti (24), but you could not bid a heart ulti (10). Another player could overcall with an open betli (20) but not with a heart betli (10).
If all pass in the half-hand phase, the dealer gives seven cards to the player to dealer's right and five to each of the others, and the bidding proceeds normally, starting with the player to dealer's right. If all pass in the full-hand phase as well, the player to dealer's right is the declarer in a simple minor suit game as usual.
If a half-hand contract is not outbid in the full-hand phase, kontras can be continued. For example, half-hand kontra'd 40-100 in bells rekontra'd full-hand is worth 64 points (8*4*2). Half-hand rekontra'd 40-100 szubkontra'd full-hand is worth 256 points (8*4*4*2).
There is another variation - 'quadruple half-hand ulti' - in which there are three levels of bidding:
Some players combine quadruple half-hand ulti with suit-bid ulti; this works in the following way. You win the half hand phase with leaf ulti ((2+16)*=36 pts). You can bid leaf open betli for 40 points because but not bell open betli, which is only 30. The value of leaf open betli is doubled because "it is in your suit."