Cicera is an Italian fishing game closely related to the popular game Scopa.
It is played in the province of Brescia and the technical terms are given in the dialect of Brescia. This game is the reason why the Bresciane pack is made with 52 cards and not with 40 as other Italian packs. (Trevisane cards are also made as 52 card packs because in that zone they play Scaraboción, which is another variant of Scopa similar to Cìcera)
There are four players, two against two in fixed partnerships; you sit opposite your partner. As in most Italian games, play is anticlockwise.
A Bresciane 52 card pack is used. The cards in each suit are Re (king), Cavallo (horse), Fante (jack), 10, 9 ,8 ,7, 6, 5, 4, 3, 2, A. It would also be possible to play with a standard international 52 card pack, but in Brescia, the local cards are always used.
Choose the first dealer at random. Turn to deal passes to the right after each hand. The dealer shuffles and the dealer's left hand opponent cuts.
Deal a packet of twelve cards face down to each player (anticlockwise, beginning with the player to dealer's right), then four face up to the centre of the table. The players pick up their 12 card hands and look at them.
The player to dealer's right plays first, and the turn to play passes anticlockwise, until all the cards in the players' hands have been played.
A turn consists of playing one card from your hand face up to the table, which may capture one or more table cards. In the event of a capture, both the played card and the captured card(s) are taken and stored face down in front of one of the members of the team that made the capture, like a trick. If there is no capture the played card remains face up on the table. In either case the turn then passes to the next player.
The numeral cards 1 to 10 have a capture value that is equal to the rank of the card (for example: tens have a capture value of 10, sixes a capture value of 6, and so on). The courts (re, cavallo, fante) do not have a numerical capture value.
The capturing rules are as follows:
Important points to note:
After all the cards have been played, the last player who made a capture also takes any face up cards remaining on the table.
At the end of the play, points are scored for the cards in each team's trick pile as follows:
The points which can be won during the play are:
It is possible to win more than one of these points with a single play. For example, if the 2, 3 and 4 of coins are on the table and you capture them with the 9 of coins you win two points, one for Simili and another one for Quadriglia. If those were the only cards on the table you would also score a third point for Scua. Similarly, if the previous player played a card to the empty table and you have a card of the same rank, you can capture the card played and you mark two points, one for Scùa and one for Picada).
It is possible for the dealer to score a Scùa or Picada (or both) with the very last play, but only if the last card played actually captures the necessary cards by matching or addition. Simply gathering up the remaining cards because you captured a card with your last play does not count.
The first team to have 51 or more points at the end of a hand wins. If both sides reach 51 in the same hand the side with more points wins. If both are equal, play further hands until one side has more points at the end of a hand.
Instead of dealing all 12 cards at once, the cards may be dealt one, two or three at a time.
There is a variant in which initially six cards are dealt to each player, and four cards face up on the table. The remaining 24 cards are put aside until everyone has played their first six cards. Then the rest of the cards are dealt out, so that each player has a new six card hand, and play continues until all the cards have been played.
The Italian site Tretre includes rules of Cicera.
You can download a freeware Cicera program from Thanos Card Games.