Spoons is a hilarious card game of the Eights group, closely related to Craits yet much more physically active. Television and card game trivia buffs might be interested to know there was a "Mork and Mindy" card game published back when the show was popular, the rules of which were almost directly copied from Spoons.
The objective of Spoons is to get rid of all your cards before anyone else. To keep this from being too easy, there are a number of rules to remember, violation of which always results in the same penalty (draw a card).
It is best to use a pack of 104 (two standard 52-card packs shuffled together, without any jokers).
From three to eight may play.
For a group of N players, there should be N-1 spoons. They should be piled in the center of the table, where any player can reach them. For safety's sake, do not attempt to use any other utensils (forks, knives, grapefruit spoons) in this game.
Rule violations are pointed out (literally) by "razzing". Any and all players who recognize the violation have to point at the perpetrator and make a certain noise -- the preferred sound is "ZZZZT!" or "ERRRR!", perhaps best described as the sound one hears on game shows when a question is answered incorrectly or time runs out. Players who can't make this noise can use one of their own, for example, "dingdingdingdingding!"
The razzed player has to draw a card. When doing this, he or she must say some interjection agreed upon at the start of the hand (this can change from hand to hand as well). Generally, this is a polite, yet humorous interjection, such as: "Curses, foiled again!", "Oy, Vey!", "Great Caesar's Ghost!", "Oh, woe is me!", or "Bummer!" If the razzed player doesn't say this exact phrase, he or she gets razzed again!
There is a statute of limitations on razzing, however. If the error is not pointed out before two other players have completed their plays (either drawing or discarding), the rule bender gets away with it -- and, in fact, can razz anyone who razzes them!
First dealer is determined randomly; in subsequent hands, the deal passes to the left. The number of cards the dealer gives out depends on the number of players: for three or four, deal seven each; for five or six, six each; and for seven or eight, five each. The remainder of the cards are placed in the center of the table, forming a stock. The top card of the stock is turned over to begin the discard pile. Whatever powers the turn-up has are deemed to originate from the dealer (e.g. if the dealer turns up a King, he or she determines who is affected by it). The dealer must announce the "name" of the card (explained below) as they turn it over, or else get razzed.
Unless a Queen was turned up, the game starts off with the person on the dealer's left and proceeds clockwise. In their turn, players must either draw a card or play a card from their hand face up onto the top of the discard pile. To discard, the card played must match the top card of the discard pile in either suit or rank (if the top card is a 5 of spades, for example, a spade or a five can be played). Upon discarding, the player must say the "name" of the card, or else get razzed. If you have a card you can play, you do not have to play it -- but if you do not play, you must draw (drawing a card of your own free will is not the same as being razzed; you do not have to say the agreed-upon interjection. Anyone who razzes you for not saying the phrase after you draw freely can be razzed!) If you can play the card you drew immediately, you may; otherwise, play passes on to the next person.
When a person gets down to one card, they have to announce "one card!", or else get razzed. Holding your cards to prevent others from seeing how many you have is not only unethical, it is punishable by razzing as well.
When a person discards his or her last card, they have to be careful to announce the "name" of that card as well -- otherwise, they'll be razzed and just have to draw another!
Except for cards with special powers, all cards are "named" according to their rank, regardless of suit. For example, on playing a six of spades, one has to say "Six!" The following cards, however, have special powers.
Regardless of whose turn it was at the beginning of the Trump War (as this is called), normal play is considered to start again from either the left or right of the person who played the final King, depending on the direction of play. Anyone who plays out of turn should be razzed.
For example, player A plays "two!" Player B drops an ace on the pile (any suit) and announces "three!" Player C drops a two on the pile and says "five!" Player D has no aces or twos, and so says "Oy, Vey!" (or the appropriate interjection) and draws five cards. Play continues with the person following Player D.
"The Count" can get pretty vicious if you have a crowd that likes to hang on to their aces and twos just in case of just such an emergency. The theoretical maximum anyone could ever have to draw is 24 cards, but this would surely be a rare case. Usually it is anywhere from two to six.
If anyone gets down to one card during "the Count", they must announce it after their play. If anyone goes out of cards during "the Count", the game continues until someone is unable to play a deuce or an ace, and draws their cards. There is the possibility that someone will go out, play will continue around the table, and they (with no cards, unable to play a two or ace) will be the ones having to draw! If, after the Count victim has drawn his or her cards, one or more players are still out of cards, the one who went out first is the winner; the others each have to draw a single card off the discard pile, saying the appropriate interjection.
The player whose turn it is must take all the cards under the top discard (which remains the same) and shuffle them, placing them back on the table to form a new stock.
Whoever has went out scores zero for that round. Everyone else scores points for the cards remaining in their hand according to the following schedule:
30 points: each 10 or 8 20 points: each K, Q, or J 10 points: each A or 2 5 points: each of the remaining ("powerless") cards.This game is played to different endpoints. Typically, game ends when someone reaches 500 points. This is not a tight rule, however; some groups who play this can reach 500 in just two or three hands, especially when they're learning the game (being "razzed", blasting each other with Kings, hoarding aces and twos to drive up the count). On the other hand, more efficient players, especially a smaller group, may need only play to 200 or so.
The use of objects other than spoons: Spoons are not available everywhere (riding the bus, goofing off in the office, visiting a bachelor's apartment), so a variety of substitutions have been used over the years. Acceptable substitutions should be small enough to grasp in one hand easily, sturdy, and have no sharp edges or points. Here are some examples of acceptable and unacceptable spoon-substitutes.