This is a light-hearted game which is best for about six players. Gyula Zsigri and I learned it from Gábor Sperla and a group of students at Szeged university in Hungary. The initials stand for name of the game in Hungarian, which is obscene: N stands for nagy (meaning big); L stands for any nationality beginning with that letter, such as litván (Lithuanian), lengyel (Polish) or luxemburgi (Luxembourg); K stands for kibaszós, which is roughly translated as screwing.
Four players use a 32 card pack, the cards ranking from high to low A K Q J 10 9 8 7. Five players use a 36 card pack (6 low), six players use 40 cards (5 low), and so on, adding one more rank (four cards) for each extra player. With nine players a full standard 52 card pack would be used, ranking from high to low: A K Q J 10 9 8 7 6 5 4 3 2.
Each hand is in two phases. In the first phase the players accumulate cards, and in the second phase they try to get rid of them. The loser is the last player who is left holding cards at the end of phase two.
In the first hand the dealer is selected at random; thereafter the loser of each hand deals the next. Deal and play are anticlockwise.
The dealer shuffles, and the player to dealer's left cuts. The dealer then deals one card face up in front of each player. The remaining cards are stacked face down in the centre of the table to form a talon. In the course of phase one, each player accumulates a stack of face up cards; this stack becomes the player's hand for phase two.
The player to dealer's right begins, and players take turns, in anticlockwise order around the table, until the talon is exhausted. A basic turn consists of drawing the top card of the talon and placing it face up on the top of your stack. Each of your turns must end in this way, but before doing this, there are two methods by which you can give unwanted cards to other players.
A cannot get rid of the J anywhere, so draws a card from the talon; this is the 9, which A must keep.
B could put the K on D's queen, but prefers to keep it. B draws the 10 from the talon which could be given to A or C; B put's it on C's 9 and draws the next talon card, which is the A. This goes on B's own pile. The cards showing are now:
A: 9, B: A, C: 10, D: Q.
C begins by moving the 10 onto A's 9, revealing C's 9. There is nowhere this can be placed so C draws from the talon - the 7. As sevens are low, this fits on B's ace, so C puts it there and draws the 8, which also goes on B's pile. C would now like to give the 9 to B but cannot, having already drawn from the talon. B therefore draws another card, the K, and keeps it.
It is now D's turn ...
Phase one ends when someone draws the last card from the stock. This card determines the trump suit for phase two. The player who draws it shows it to the other players. Everyone then picks up their cards. The player who drew the trump card keeps it and begins phase two.
This phase is played in what I will call tricks, though they are not like the tricks in a trick-taking game. Any card may be led. When playing to a trick you must beat the previous card played to it, by playing either a higher card of the same suit or a trump. Note that there is no obligation to follow suit - the only requirement is to beat the previous card, which you can do by trumping, even when you hold cards of the suit led.
If you are unable or unwilling to beat the previous card, you must pick up the lowest card in the trick and add it to your hand. It is then the next player's turn to play to the trick. A trick can end in two ways:
Note that you are never forced to play to a trick (except when it is your lead) - you can always pick up the lowest card in it instead. Because of this, some tricks may go several times around the table before they are complete, and you might end up playing to the same trick more than once.
As players run out of cards they drop out of the game, and this reduces the number of cards in future tricks (but not in the trick currently underway). If the player due to lead to a trick has no cards (which happens when that player won the previous trick with their last card), then the lead passes to the next player in rotation.
The hand ends when only one person has cards left, and the last person left holding cards loses. Note that the hand can end in the middle of a trick. For example, if there are two players left, each holding just one card, then the player on lead wins even if the second player's card beats the led card.
A leads the 9, B plays the J and C plays the A. D does not wish to use a trump, so picks up the 9; for the same reason B picks up the J, but C trumps his own ace with the 7. D picks up the A and A picks up the 7, which was the only card on the table.
Since A picked up the last card, it is now B's lead. B leads the A and C decides to pick this card up.
It is now D's lead, and D leads the 7. A plays the J and B picks up the 7. C beats A's jack with the Q, D plays the A and A trumps this with the 7 which she picked up earlier. There are now four cards in the trick, so these cards are out of the game, and it is A's turn to lead any card.