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Moves | 1.e4 e5 2.Nf3 d5 | ||||||||||||||||||||||||||||||||||||||||||||
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ECO | C40 | ||||||||||||||||||||||||||||||||||||||||||||
Parent | King's Knight Opening | ||||||||||||||||||||||||||||||||||||||||||||
Synonym(s) | Queen's Pawn Counter Gambit Englund Counterattack |
The Elephant Gambit (also called the Queen's Pawn Counter Gambit or Englund Counterattack) is a rarely played chess opening beginning with the moves:
In this gambit, Black ignores the attack on his e-pawn and immediately tries to wrest the initiative from White. The main idea is that Black has sacrificed a pawn to gain a move and must obtain compensation for it. The resulting position can be sharp for White, and thus may be a good surprise opening for Black. It is generally considered unsound, because if White plays accurately Black does not get sufficient compensation for the sacrificed pawn. One of the Elephant Gambit's leading modern-day exponents is Philip Corbin.
White is able to capture either of Black's center pawns with the advantage, either by 3.exd5 or 3.Nxe5. With a center pawn removed, Black is in a passive position with White clearly having the initiative as White controls more space.
Black's responses to 3.exd5 include 3...e4 and 3...Bd6 (the Elephant Gambit proper). 3...Qxd5 saves the pawn, but leaves White with a big lead in development after 4.Nc3.
A typical line might continue 3...e4 4.Qe2 Nf6 5.d3 Qxd5 6.Nbd2 Be7 7.dxe4 Qe6 and White remains a pawn ahead, although Black's development is somewhat smoother.
Alternatively, after 4...Nf6:
3...e4 4.Qe2, Black plays 4...f5 5.d3 Nf6 6.dxe4 fxe4 7.Nc3 Bb4 8.Qb5+ c6 9.Qxb4 exf3 with 10.Bg5 cxd5 11.0-0-0 Nc6 as in Tal-Lutikov, Tallinn 1964 (see de Firmian) with advantage for White.
a | b | c | d | e | f | g | h | ||
8 |
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8 | |||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
3...Bd6 4.d4 e4 5.Ne5 Nf6 6.Nc3 0-0 7.Bc4 and according to de Firmian, White enjoys a distinct superiority but no immediate attack.
After 3.Nxe5:
3.d4 can be used to enter some uncommon territory.