Troy - chess variant
Hector - the mightiest Trojan in chess variant
Troy
Troy is a chess variant inspired by the Trojan War. The armies of Greece and Troy wage battle on a 91-cell hexagonal gameboard. The game was developed in 1988 by the Fanaat games club (the Netherlands) as a wedding gift for two of its prominent members.
Game rules
Troy starting position. For this diagram: Pallas Athene/Ares are represented by chess
kings; Heros are represented by
queens; Achilles/Hector are represented by inverted queens; Spartans/Amazons are represented by
knights; and Greeks/Trojans are represented by
pawns.
Each player has 19 men with initial setup as shown. As in chess, a captured man is replaced on its cell by the capturing piece, and the winning objective is checkmate. The Greek king is Pallas Athene; the Trojan king is Ares.
The warriors
- Pallas Athene (Greece) / Ares (Troy)
- One per side.
- Move or capture one step in any direction to an adjacent cell. (Similar to a king in chess.)
- Achilles (Greece) / Hector (Troy)
- One per side.
- Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.)
- Are immune from capture by a Greek or a Trojan.
- Heros (Greece) / Heros (Troy)
- Two per side.
- Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.)
- Spartans (Greece) / Amazons (Troy)
- Three per side.
- Move or capture two steps in any direction. (The adjacent cell is jumped whether occupied or not.)
- Greeks (Greece) / Trojans (Troy)
- Twelve per side.
- Move one step straight forward, or two steps diagonally forward (but without jumping).
- Capture one step diagonally forward.
- Promote at the opposite end of the board to any piece previously lost.
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