Players | 3-6 |
---|---|
Age range | All ages |
Playing time | 5-30 minutes |
Random chance | Low |
Skill(s) required | Inductive reasoning Pattern recognition |
Zendo is a game of inductive logic designed by Kory Heath.
Within Zendo, most players are known as Students. Students will build structures, known as koans. Before play, one player (known as the Master) will invent a Rule. After each Student's turn, the Master will determine whether that Student's koan follows or breaks the Rule (also stylized as: "possesses or lacks the Buddha-nature", in fitting with the game's philosophical theme). Students will take turns building koans. After each koan is completed, a student may choose one of two options:
Students may choose only one option. The first student to correctly state the rule wins that round and becomes the new Master. There are no losers.
To play Zendo, some set of colorful playing pieces are required. Origami pyramids are a common piece, since they are quick and easy for one person to make.
The rules were published in 2001 after more than a year of playtests and changes. A boxed set of the game was released by Looney Labs at the 2003 Origins Game Fair but is now out of print. The set contained 60 Icehouse pieces in red, yellow, green, and blue, 60 glass stones and a small deck of cards containing simple rules for beginners. Zendo is also published in Looney Labs' Playing with Pyramids, a book of rules and strategies for a dozen popular games playable with Icehouse pieces.
Zendo can be compared to the card game Eleusis and the chess variant Penultima in which players attempt to discover inductively a secret rule thought of by one or more players (called "God" or "Nature" in Eleusis and "Spectators" in Penultima) who declare plays legal or illegal on the basis of their rules.
Zendo encourages inductive reasoning and scientific thinking due to the nature of the guessing process. Players are enticed to think critically while playing the game.
Although it is possible to 'win' Zendo by correctly stating a rule, there are no losers. Every player benefits from observing and following play. Furthermore, Masters may 'win' as well, by choosing a challenging, yet simple Rule.
Pieces tend to be objects with multiple discrete distinguishing attributes; for example, dozens of Icehouse pieces, or (open-bottomed) origami pyramids of different sizes and colors. Using these, it is possible to create many different parts inside a koan. A partial list of koan attributes is below.