The box cover of Agricola
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Players | 1 to 5 |
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Age range | 12 and up |
Playing time | 30-60 minutes per player |
Random chance | Low |
Skill(s) required | Economic management, Resource management, Strategic thought |
Agricola is a Euro-style board game created by Uwe Rosenberg, and published by Lookout Games in Europe and Z-Man Games in the US. It is a worker placement game with a focus on resource management. In Agricola, players are farmers that sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.
The game was released at Spiel 2007, where it was voted second-best game shown at the convention, according to the Fairplay in-show voting. The game was released in English by Z-Man Games in July 2008. Playdek released an iOS conversion of the game in June 2013.
Agricola won the Spiel des Jahres special award for "Best complex game 2008" and the 2008 Deutscher Spiele Preis.
It was also the game which ended Puerto Rico's run of more than five years as the highest-rated game on the board game website BoardGameGeek, staying at the top of the rankings between September 2008 and March 2010. As of 2015, Agricola is ranked 7th among all board games on BoardGameGeek.
Players start the game with a farming couple living in a two roomed hut. Each round, they take turns to place their family members on action spaces to get resources and improve and grow their households. Only one family member can occupy each action space within the same round, so players need to time their actions to get maximum profit while denying progress to the opponents.
The game is played in 14 rounds, divided by 6 harvests. At each harvest, people are fed, food is grown, and animals multiply. Players lose victory points if they have trouble feeding their family, which makes food production a major point of tension in the game.
At the end of round 14 comes the final harvest after which victory points are counted. Scoring in Agricola rewards a middle of the road strategy. Players are penalized for not focusing on any one aspect of the game, and stop scoring in any area they focus on too much. The player with the most balanced and prosperous farm wins.
To achieve variation between games, players are dealt a hand of optional cards - occupations and minor improvements. Players get additional resources and various bonuses for playing these cards. They can also get an initial direction for their strategy, based on the occupations and improvements they were dealt. Numerous expansion decks have been released to fill in gaps in gameplay and add thematic settings. The game offers a simplified 'family' variation for less involved players, in which occupation and minor improvement cards are not used.
2009
2008
2008 Nominations
2007