|A Patience game|
A partially completed game of Baker's Game on PySolFC
|Alternative names||Brain Jam|
Baker's Game is a Patience game (or card Solitaire game) similar to FreeCell (and predating it) which differs in the fact that sequences are built by suit, instead of by alternate color.
One of the oldest ancestors of Baker's Game is Eight Off. In the June 1968 edition of Scientific American, Martin Gardner described in his "Mathematical Games" column a game by C. L. Baker, that is now known as Baker's Game. Gardner wrote "The game was taught to Baker by his father, who in turn learned it from an Englishman during the 1920's".
The description of Baker's Game in the "Mathematical Games" column inspired Paul Alfille to create FreeCell and he coded it for the PLATO educational computer system, which ended up becoming more popular than Baker's Game.
(Adapted from the FreeCell's article Rules.)
Construction and layout:
Building during play:
Freecell Solver, a solver for some variants of Patience game, including Baker's Game, was run on the first 69 million deals of Baker's Game based on the Microsoft FreeCell deals, in order to collect statistics. The solver was run using a preset that guarantees an accurate verdict. Out of the 10 million deals, 7,431,962 were solvable (making for an average win rate of 74.3%), with a maximal iterations count of 893,777 iterations. The remaining unsolved deals yielded a maximal iterations count of 69 iterations.
Some automated solvers of card solitaire are capable of solving Baker's Game layouts: