Shogi Shogi variants

Kyoto shogi

Kyoto shogi (京都将棋 kyōto shōgi, "Kyoto chess") is a modern variant of shogi (Japanese chess). It was invented by Tamiya Katsuya c. 1976.

Kyoto shogi is played like standard shogi, but with a reduced number of pieces on a 5x5 board. However, the pieces alternately promote and demote with every move, and the promotion values are entirely different from standard shogi.

Rules of the game

Game equipment

Two players play on a board ruled into a grid of 5 ranks (rows) by 5 files (columns). The squares are undifferentiated by marking or color.

Each player has a set of 5 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are:

Piece Kanji Rōmaji
White king 王将 ōshō
Black king 玉将 gyokushō
Rook/pawn 飛歩 hifu
Silver-general/bishop 銀角 ginkaku
Gold-general/knight 金桂 kinkei
Lance/tokin 香と kyōto

The names of the pieces combine their promoted and unpromoted values, and are puns in Japanese for words with the same pronunciations but different kanji. For example, the lance/tokin is homonymous with the name of the city 京都 Kyoto, and provides the name of the game.

Setup

Setup

5 4 3 2 1  
         
         
         
 
5 4 3 2 1  
P G K S T a
          b
          c
          d
T S K G P e

Each side places his pieces in the positions shown below, pointing toward the opponent.

That is, the first rank is:

T S K G P

Promotion

There is no promotion zone in Kyoto shogi. Every time a piece makes a move it alternately promotes and reverts to its unpromoted state. Promotion is effected by turning the piece over after it moves, revealing the name of its promoted rank; demotion is effected by turning the piece back.

The promotion rules and values are reminiscent of microshogi and entirely different from standard shogi:

Movement and capture

A piece is allowed to move, capture or be dropped in a manner that will prevent it from moving on a subsequent turn, which is illegal in standard shogi. For example, a rook can move onto the farthest rank, becoming a pawn and unable to move further. Such pieces may be captured as any other.

Drops

A captured piece may be dropped with either side facing up.

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Tabletop games: Rules and Strategy