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Queen's Gambit Accepted

Queen's Gambit Accepted
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Moves 1.d4 d5 2.c4 dxc4
ECO D20-D29
Parent Queen's Gambit
Synonym(s) QGA

The Queen's Gambit Accepted (or QGA) is a chess opening characterised by the moves:

1. d4 d5
2. c4 dxc4

The Queen's Gambit Accepted is the third most popular option on Black's second move, after 2...e6 (the Queen's Gambit Declined) and 2...c6 (the Slav Defense). In both of these variations, slow and subtle manoeuvres are often necessary to complete development. White will try to exploit an advantage in space and development, while Black will defend the position and aim for queenside counterplay.

The Queen's Gambit is not considered a true gambit, in contrast to the King's Gambit, because the pawn is either regained, or can only be held unprofitably by Black. Black will allow the pawn to be recaptured, and use the time expended to play against White's centre.

As Black's 2...dxc4 surrenders the centre, White will try to seize space in the centre and use it to launch an attack on Black's position. Black's game is not devoid of counterchances, however. If the white centre can be held at bay, Black will try to weaken White's centre pawns to gain an advantage in the ensuing endgame by playing ...c5 and ...cxd4 at some stage, and if White responds with exd4, the result will be an isolated pawn on d4 - which can also lead to a keen middlegame battle. If White recaptures with a piece at d4 instead, the centre will be liquidated and a fairly even game will usually ensue.

The Encyclopaedia of Chess Openings (ECO) classifies the Queen's Gambit Accepted under codes D20 to D29.

History

While the Queen's Gambit Accepted was mentioned in literature as long ago as the 15th century, it was the World Chess Championship 1886 between Wilhelm Steinitz and Johannes Zukertort which introduced the first modern ideas in this opening. Black's play had, until then, centred on holding on to the c4-pawn. Steinitz's plan was to return the pawn, but inflict White with an isolated pawn on d4, then play to exploit the weakness.

Even with the modern treatment, the opening suffered from a slightly dubious reputation in the early 20th century, even as Alexander Alekhine introduced further ideas for Black and it was played at the highest levels, beginning in the 1930s, though becoming less popular after World War II, as the Indian Defenses were heavily played. At the end of the 1990s, a number of players among the world elite included the Queen's Gambit Accepted in their repertoires, and the line is currently considered sound.

Main variations

After 1.d4 d5 2.c4 dxc4, the most popular move is 3.Nf3, but there are other moves which have been played by strong grandmasters. The main variations below are in order of popularity.

3.Nf3

The main lines of the QGA begin with this move. White delays measures to regain the pawn for the moment and prevents Black from striking at the centre with ...e5. The recovery of the pawn will usually be done through 4.e3 and 5.Bxc4. Black's most common rejoinder is 3...Nf6, though the variation 3...a6 was introduced by Alexander Alekhine and bears his name.

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Main line after 3.Nf3 Nf6 4.e3 e6 5.Bxc4 c5 6.0-0 a6

The main line of the Queen's Gambit Accepted continues with:

3... Nf6 4. e3

4.Qa4+ leads to the Mannheim Variation, so named after its adoption in one of the cities where the World Chess Championship 1934 was played, even though the move was previously known. Black usually gains easy equality after 4...Nc6, so the line is fairly rare. Grandmasters Michał Krasenkow and Ulf Andersson have played the line several times.
4.Nc3 leads to the Two Knights Variation, which is a true gambit line since White can no longer expect to regain the c4-pawn after 4...a6 5.e4 b5. White's compensation in the form of a strong centre leads to immensely complicated play. Black does not need to enter this line, and 4...Nc6, 4...e6, and 4...c6 tend to transpose to the Chigorin Defense, QGD Vienna Variation, and Slav Defense respectively.

4... e6

An alternative is 4...Bg4 5.Bxc4 e6, usually leading to a solid position, though the game can become sharp if White immediately attempts to exploit the weakness of Black's queenside in the line 6.Qb3 Bxf3 7.gxf3 Nd7 as Black gains great piece activity and spoils White's kingside pawns in return for sacrificing a pawn.

5. Bxc4 c5 6. 0-0

A major alternative to castling is 6.Qe2, called the Furman Variation after Semion Furman. The idea behind 6.Qe2 is to support the advance of the e-pawn.

6... a6

6...cxd4 brings about an isolated queen's pawn structure, and has been called the Steinitz Variation, after Wilhelm Steinitz. This line became well known after his match with Zukertort in 1886, but theory has generally held White's activity in high regard. The early clarification of the central tension gives White too free a hand and the line is rarely seen in modern practice.
Black has played to challenge the d4-pawn, and prepare ...b5 which wins time by harassing the bishop on c4. In the meantime, White has safeguarded his king and regained the pawn. At this point, there are several options available for White, who needs to consider whether or not to deal with the positional threat of ...b5. The old main line 7.Qe2 allows ...b5, and theory holds that Black can equalise against it. The main modern preference is the retreat 7.Bb3, so that 7...b5 can be met with 8.a4, while 7.a4, stopping ...b5 at the cost of weakening the b4-square, is also popular, and was played by Mikhail Botvinnik in his 1963 match with Tigran Petrosian. 7.dxc5 leads to an early queen exchange, and often to an early draw. Rarer lines which have been played are 7.e4 (Geller), 7.Nc3, 7.Nbd2, 7.a3, 7.b3, and 7.Bd3.

3...a6

This is the Alekhine Variation. White usually continues 4.e3. 4...Nf6 tends to return to the main line.

3.e4

White can try to establish a strong pawn centre with 3.e4, an old move that has become popular again in the last decade. It is called the Central Variation by Rizzitano, who notes its increase in popularity and strategic and tactical complexity. Raetsky and Chetverik consider the line straightforward and critical, and remark that anyone playing the Queen's Gambit Accepted must be prepared to meet it.

Trying to protect the pawn with 3...b5 is fairly risky and rarely seen. The main reply against the Central Variation is to oppose the pawn centre with 3...e5, which is a highly theoretical system. Other replies aimed at challenging the centre are 3...Nc6 with ideas akin to the Chigorin Defense, 3...Nf6, provoking 4.e5, and 3...c5 undermining the centre at d4.

3.e3

The apparently modest 3.e3 prepares immediate recovery of the pawn and has often been employed by strong players, including Anatoly Karpov. The line long had a harmless reputation due to the early discovery of 3...e5 which strikes back at the centre. A typical continuation is then 4.Bxc4 exd4 5.exd4, leading to an isolated queen's pawn position. However, the open positions which ensue have not proved easy for Black to handle in practice, and many players simply play 3...e6 to transpose back to the main lines. Nonetheless, 3...e5 was Rizzitano's recommendation in his repertoire against 3.e3.

An opening trap where Black tries clinging onto the c4-pawn was pointed out by Alessandro Salvio in 1604. If Black defends the pawn with 3...b5? 4.a4 c6 5.axb5 cxb5??, the a8-h1 diagonal has been fatally weakened and 6.Qf3 wins a minor piece. Trying to defend the pawn by 3...Be6 may hold on to the pawn, but White has good compensation after 4.Ne2.

3.Nc3

3. Nc3 was labelled "misguided" by Raetsky and Chetverik, because the development does not control d4 and e5, and the knight is vulnerable to a b-pawn advance from Black. 3...e5, 3...Nf6, and 3...a6 are all reasonable replies, and 3...Nc6 leads to a standard line in the Chigorin Defense. 3. Nc3 was recommended by Keene and Jacobs in their opening repertoire for white players.

3.Qa4+

The queen check by 3.Qa4+ Nc6 4.Nf3 will quickly regain the pawn with Qxc4, but the early development of the queen allows Black to win time by harassing it, so this line is rarely played.

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